Paper Prototyping: The Fast and Easy Way to Design and Refine User Interfaces

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Paper Prototyping can help. Written by a usability engineer with a long and successful paper prototyping history, this book is a practical, how-to guide that will prepare you to create and test paper prototypes of all kinds of user interfaces. You'll see how to simulate various kinds of interface elements and interactions. You'll learn about the practical aspects of paper prototyping, such as deciding when the technique is appropriate, scheduling the activities, and handling the skepticism of others in your organization.

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Numerous case studies and images throughout the book show you real world examples of paper prototyping at work. Product details Format Paperback pages Dimensions x x Other books in this series.

Usability -- Paper Prototyping: How we acquire user data before we start to code

Visual Thinking Colin Ware. Add to basket. Forms that Work Caroline Jarrett. Paper Prototyping Carolyn Snyder.


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Paper Prototyping (eBook)

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About Carolyn Snyder Carolyn Snyder is an internationally recognized usability consultant with 10 years of experience in usability and another 10 as a software engineer and project manager. She has taught usability testing and paper prototyping to development teams at dozens of companies.

Myth 2: “Wireframes are the same as paper prototypes.”

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Close X. Learn about new offers and get more deals by joining our newsletter. Sign up now. Follow us. Regrettably we cannot fulfill eBook-orders from other countries. Software Engineering. Anmeldung Mein Konto Merkzettel 0. Erweiterte Suche. Ihr Warenkorb 0. Der neue Herold ist da! Modelle Anatomische Modelle Somso-Modelle. Lehmanns Verlag. Carolyn Snyder Autor. Do you spend a lot of time during the design process wondering what users really need? Do you hate those endless meetings where you argue how the interface should work?

Paper Prototyping Workshop

Have you ever developed something that later had to be completely redesigned? Paper Prototyping can help. Written by a usability engineer with a long and successful paper prototyping history, this book is a practical, how-to guide that will prepare you to create and test paper prototypes of all kinds of user interfaces. You'll see how to simulate various kinds of interface elements and interactions.


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